besides animation is simple and art is kinda poor. it is soooooo manipulative to publish this in public. seriously doode, PRIVATE LIFE!!! you can use yours, but don't use other people's one, not even ex girlfriend.
If you can't save your relationsheep privately, don't try to use guilt to patch it... and using public opinion to produce more guilt is even worst.
1. Not trying to save any relationship.
2. it was a parody so being I didn't do any special animations or effects
3. I don't want to guilt anyone. This is just an animation.
4. Who would actually find this helpful as a flash review. I know I didn't. save your energy next time.
animation and gags aren't totaly bad, you still need a preloader, it piss me of it to get stucked
for serious. bouth mensage and music where good, why did you mess it with the bloodinne, there was no need of such violence.
you turned a good vid into a lame agretion.
Put an end or make it wider
This game accomplishes to exploit one of the last Z-culture aspects that haven't yet been spoiled enough (the post Armageddon zombie-science) which allows me to call a clean closure to the Zombie Era in the media.
It although Managed to make me see a zombie like a primitive creature (with vulnerable behavior) instead or a mindless moaning weapon or dull plain videogame's foe.
Now there is a huge problem with "Lab of the Dead" which is the lack of influence for the player to apply on the story development.
Not only there is no multiple ending, there is no ending at all. There is not a final goal to seek, there is no way to loose or win. This is as much a Psycology-Sim with very short term goals.
In short. In a way it would work as a "doodle god" if there where a way to use your research to solve the Z-apocalypse (aka win) or it could work as a "The Sims" if the possibilities would be wither.
As it is now the game is isn't completed (IMO) if it hast at leas a way to solve the Z-situation.
Suggested item: Food: Zombie meat: (AR = hunger+ Humanity- Mood- = eats Z-meat)
(tamed ending: AR loaded gung + AR human meat + AR animal Alive + AR carrot, apple, banana and chocolate.) release an army of veggie zombs to reduce the other walking dead.
(wild ending: all melee AR+ all aggressive reactions on dead animals + AR unloaded gun + AR Human meat + AR zombie meat.) Release an horde of macrophage zombs to devour the other walking deads.
pervert medal isn't working. so I'm not being able to get my 60 medalls
the codding is great. as I know nothing about programing I'm amased that you managed doing this. yet, the 3d modeling is lame, you could have putted some efort on charapters and scenaries. and the camera is kingd of confusing.
Maybe too much programing for such a litle graphick and game chalenge.
even if the whole tune is great, I liked the intro the most.
please, try and do a full acoustic melodi some day
Sir, this piece tastes as good as adrenaline. I remember playing it on SCGMD3 and my fingers where automatically tapping a few seconds after the song end.
Respect for round-2 and Ass-hole.
I would really like another package of accelerated tunes like this ones
seriously, man! you made a huge jump on quality out there, congratz
it's overall gret exept for one single detail... thelogo.
As you pasted the original logo image over your own render, notice that the light angle beatween them does not match. it seriously makes a lot of noice (is in fact one of the most common fails on photo-editing). either while changing your focus position or rediong the logo in the same 3D file (in order to make the light angle match) would make a perfect piece out of it.
Again, the render is great, it just one step away of 10/10
It seems you think I took the original Zelda logo merely pasted it on my image, but in fact I modeled the logo too (here is the wireframe http://dioccino.com/zeldawire.jpg) with the exception of the gold text, which was added in paint shop pro. However the logo was indeed rendered separately from the original scene. If you didn't mean I just copy/pasted the official logo, that's okay--I didn't take offense either way :)
The lighting is different on it for two reasons: the first being that it helped to balance out the image's composition, as I felt that area was too empty and dark. The second reason being that logos generally aren't created to "blend" with an environment's lighting, but to give the logo it's own feel and even stand out. And if I had matched the lighting to the scene, the light would be coming from underneath the logo, giving it somewhat more of a sinister feel.
Thanks for the comment and checking out my work! Don't think I'm dismissing your critique--I appreciate you taking the time to leave some feedback.
This defines the "MAX" on 3D max studio.
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