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View Profile Manuel-Dangelo

14 Art Reviews w/ Response

All 36 Reviews

almost perfect

it's overall gret exept for one single detail... thelogo.
As you pasted the original logo image over your own render, notice that the light angle beatween them does not match. it seriously makes a lot of noice (is in fact one of the most common fails on photo-editing). either while changing your focus position or rediong the logo in the same 3D file (in order to make the light angle match) would make a perfect piece out of it.

Again, the render is great, it just one step away of 10/10

Dioccino responds:

It seems you think I took the original Zelda logo merely pasted it on my image, but in fact I modeled the logo too (here is the wireframe http://dioccino.com/zeldawire.jpg) with the exception of the gold text, which was added in paint shop pro. However the logo was indeed rendered separately from the original scene. If you didn't mean I just copy/pasted the official logo, that's okay--I didn't take offense either way :)

The lighting is different on it for two reasons: the first being that it helped to balance out the image's composition, as I felt that area was too empty and dark. The second reason being that logos generally aren't created to "blend" with an environment's lighting, but to give the logo it's own feel and even stand out. And if I had matched the lighting to the scene, the light would be coming from underneath the logo, giving it somewhat more of a sinister feel.

Thanks for the comment and checking out my work! Don't think I'm dismissing your critique--I appreciate you taking the time to leave some feedback.

Radical

This defines the "MAX" on 3D max studio.

Osuka responds:

lol

cool but..

the moahroom is amasingly detailed, yet, the ange you used to perspetivate the mooshrooms is diferent than the one you used for the grass...

IMO the would have looked just great if you would have done them on the root of a tree.

Great work

manuelberja responds:

actually,i was just messing around. XD
i felt lazy and put everything i made.
tadaaah..that's it.

Now I get it

Ok, as I see it alone, now I understand the design and king of like it. I bet he may even look some kind of cool in other poces.
still... why the emo corner? you're just being mean, man.
xD

MindChamber responds:

lol

wow

Nice 3D man. yet the back ground is kinda lame.

Remember to tag it as ROBOTDAY2010

VidGameDude responds:

DOOOOh
thanks for reminding me *fixed*

l8s

reference

looks too much like a referenced picture

Rhunyc responds:

Wait, what?

It's not panted from looking at a picture, it's from studying an object in real life..

not bad, just plane

ok, It's not it to be bad or a shame for the art portal, is just that it's a quick doodle (as you've said). thats why I give you 4/10
I've voted high on some of your other submissions as they are way more complex.

TemplarOfBacon responds:

That's no problem, it was never intended to be anything more than it is :)

now are getting serious

You see? you have putted some work on lights and modeling and you're getting a great score.

BenTibbetts responds:

Thanks Manuel.

This is not even work.

you just took an already modeled figure and putted it in a pose to render it. you have to modifi textures or the structure if you want to publish it here.

BenTibbetts responds:

Aww. OK, the model and textures did exist before-hand, but I think this pose is kind of original. Would you consider looking at some of my other works?

very good effect

which program do you use to get this efect?

Eammy responds:

Apophysis

Somewhere between Bleezard and Marble

Age 35, Male

Student/3D designer

Universidad de Buenos Aires

Argentina

Joined on 11/30/09

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